MONROE COUNTY, Miss. – A 9-year-old Mississippi boy fatally shot his 13-year-old sister in Mississippi on Saturday afternoon when she refused to hand over a video game controller, authorities said.
The victim, Dijonae White, was shot in the back of the head and the bullet entered her brain, Monroe County Sheriff Cecil Cantrell told reporters, according to WLOV-TV.
White was a student at Tupelo Middle School, according to the station.
Cantrell, who said he had never seen a case like this one, confirmed late Sunday the girl died from her injuries after being rushed to Le Bonheur’s Children’s Hospital in Memphis, Tenn.
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White’s brother wanted a video game controller in her possession and grabbed a gun when she refused, police said. It remains unclear how the firearm used in the shooting had been accessed.
The children’s mother was in another room feeding other children lunch at the time of the incident, authorities said.
The sheriff added that the circumstances of the shooting are still being investigated, and that he is unsure what consequences the boy will face at this time, WLOV-TV reported.
Monroe County is in northeast Mississippi.
Sadly, this is not the first case. Last year a 14-year-old Ohio girl fatally shot her 15-year-old brother after they fought over a video game system. Moreover, in another case an angry video-gaming 28-year-old man was accused of murdering his mother over a broken headset.
Mad over broken video-game headset, he shot his mother in the head, Ceres police sayhttps://t.co/Hxw9cshn6S
— The Modesto Bee (@modbee) January 13, 2018
Furthermore, a few years earlier a California teen used violent video games as a successful defense in criminal court. The teen-suspect wanted to transition his video world to reality just to see what it was like. He literally played mortal combat with officers responding to a home invasion robbery, and got himself shot in the process.
Well known police and military trainer, Lt. Col. Dave Grossman, says that violent video games are a causal factor in homicide. He articulates the direct correlation in his seminar, Bulletproof Mind, among other places.
Grossman argues that the accumulative effect of violent movies, TV shows, and video games will have detrimental consequences on the unsupervised. Additionally, these sources of input will debilitate the emotionally vulnerable among us. There are no violent video games that incorporate a “don’t shoot scenario,” he says.
So unlike realistic law enforcement training where target acquisition and the decision to use deadly force (or not) are integrated, that is not the case playing violent video games. Every scenario is kill, kill, kill. Grossman specifically referenced one video game, that will not be mentioned here, as a “cop killing murder simulator.” He continued, “It is latent brainwashing.”
So whether it’s brainwashing or children who do not understand the consequences of death in the real world, there is a girl in Mississippi who will not see her next birthday, and there is no denying the correlation.